![]() With only a 1100 point charge required to use Self-Destruct, it falls in the lowest point charge category out of the Tank heroes. After the MEKA explodes, she can instantly call down a new one. When Self-Destruct is triggered, she ejects herself from her MEKA which explodes three seconds later doing a massive 1000 damage in a 20-meter radius. It’s also a great tool to help your team traverse distances safely, particularly when trying to reach a point on Assault and Hybrid maps.Įvery action movie star loves an explosion and D.Va is no exception. This can help a teammate land a game-winning ultimate or prevent the enemy from doing the same. In other words: it doesn’t just block projectiles that are coming in from the front, but also projectiles that hit the matrix from the side.Īs the Defense Matrix is a projected cone you can hold it over either your allies-to protect them from all incoming damage, and thus temporarily making them invulnerable to projectiles-or your enemies, rendering them almost useless by nullifying their damage. The matrix is projected as a 15-meter rectangular cone that nullifies all projectile attacks that enter it. However, it won’t protect you against Zarya’s Particle Beam, melee attacks, and certain abilities-like Roadhog’s hook. If released early, there’s a one second cooldown before you can project Defense Matrix again.ĭefense Matrix can nullify any projectile, even piercing ones like Reinhardt’s Fire Strike and Symmetra’s Energy Balls as well as certain projectile ultimates like Zarya’s Graviton Surge right after it’s launched and Hanzo’s Dragon Strike before the initial arrow turns into dragons. When fully charged, D.Va can project her Defense Matrix for up to four seconds and it takes up to 10 seconds to fully recharge. The Defense Matrix is D.Va’s alternate fire option when in her MEKA, functioning as a temporary shield.
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